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ORIGINAL CONTRIBUTION |
From West Virginia School of Osteopathic Medicine in Lewisburg.
Address correspondence to Jack D. Thatcher, PhD, Department of Structural Biology, West Virginia School of Osteopathic Medicine, 400 N Lee St, Lewisburg, WV 24901-1128. E-mail: jthatcher{at}wvsom.edu
Many medical students have difficulty learning basic science, either because they find the material challenging to comprehend or because they believe it has limited clinical application. Computer-assisted instruction (CAI)ie, computer animationcan clarify instruction by allowing students to visualize complex, dynamic processes in an interesting presentation. At West Virginia School of Osteopathic Medicine (WVSOM) in Lewisburg, a series of computer animations have been developed to present concepts in molecular and cellular biology. The author conducted an investigation to compare the efficacy of one representative computer animation with that of traditional textbook material. The subjects were 22 students who had been admitted to WVSOM but who had not yet begun classes. The experimental design of the study consisted of a prelesson test, a lesson, and a postlesson test. The lesson explained the process of deoxyribonucleic acid (DNA) replication using either a computer animation (n=12) or a chapter from a textbook (n=10). Lesson comprehension as measured by the tests was significantly higher for subjects who used the computer animation than for subjects who used the textbook (P<.01). Furthermore, reviewing the text after studying with the computer animation did not raise test scores, suggesting that the animation was sufficient for learning and the text was unnecessary. After the study, a majority of subjects indicated a preference for the animation over the text. These results demonstrate that CAI can be an effective tool for relating basic science to medical students by improving comprehension and eliciting interest in the lessons.
Numerous studies have analyzed the efficacy of CAI by comparing the performance of students using these programs with that of students using traditional educational methods, such as lectures or textbooks. Although results vary, most of these studies17 report test performances for CAI that are equal or superior to those obtained with traditional teaching methods. Students exposed to CAI usually consider it to be a useful learning tool.68 Students often prefer access to both CAI and traditional methods,3,9 and study time is usually shorter with CAI.2,10,11 Such reports suggest that the use of CAI can be an effective instructional tool.
At West Virginia School of Osteopathic Medicine (WVSOM) in Lewisburg, a series of CAI animations has been developed to teach biology at the molecular and cellular levels (Figure 1). These animations consist of moving images displaying subcellular processes, such as transcription factors binding recognition sequences, nucleosomes coiling into solenoids, transport protein action, fluid mosaic diffusion, and primitive streak elongation. Student evaluations regarding these animations have been mostly favorable, demonstrating that the students appreciate the computerized presentations. However, there has been no empirical evidence that the WVSOM animations actually enhance learning. Therefore, to verify that the computer animations are effective tools for relating basic science to medical students, an investigation was conducted comparing the efficacy of one representative animationpresenting the topic of deoxyribonucleic acid (DNA) replicationwith the efficacy of textbook material presenting the same topic.
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| Methods |
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The invitation mailing included a cover letter with a basic explanation of the study, an informed consent form, a questionnaire, and a 20-question prelesson test. After a subject returned these materials, he or she was assigned to either the computer group (n=12) or the textbook group (n=10). Three criteria were evaluated to maintain equivalent expertise levels between the groups:
After the subjects were assigned to their study groups, a packet was mailed to each volunteer containing instructions, a log to record their study time, and a series of six envelopes marked "step 1" through "step 6." Subjects were instructed to open each envelope sequentially.
For the computer group, the step 1 envelope contained a CD-ROM featuring a computer animation explaining the topic of DNA replication. This animation was composed with the Corel Presentations slide-show program (Corel Presentations 10; Corel Corporation, Ottawa, Ontario). The animation began by presenting a list of seven characteristics of DNA replication, then it graphically showed the process of replication step by step. The presentation ended with a quiz reviewing key terms.
For the textbook group, the step 1 envelope contained the printed text from chapter 12 of Basic Medical Biochemistry: A Clinical Approach.12 This textbook is used at WVSOM to teach lessons in DNA replication. The last seven pages of the chapter cover two topics not presented by the computer animationDNA repair and recombinationso only the first seven pages were included in the study packet.
The step 2 envelope contained a 20-question postlesson test, which was identical for both the computer group and the textbook group. The step 3 envelope contained material for a reciprocal review: the computer group received the material from the textbook, while the textbook group received the CD-ROM. The step 4 envelope contained a 20-question final test, which was identical for both groups. The 20 guestions on the prelesson test, postlesson test, and final test were different for each test.
The step 5 envelope contained a questionnaire asking subjects to indicate which media they preferred (text, computer, both, or no preference) and to rank how well the animation and text aided their understanding of the subject matter. The questionnaire also asked for written responses to three subjective questions:
The step 6 envelope contained a self-addressed envelope for returning all the completed materials.
For statistical analyses of the test and questionnaire responses, means
were compared with 2-tailed t tests using a spreadsheet program
(Microsoft Excel 2000; Microsoft Corporation, Redmond, Wash). To determine
reliability, a test management program (LXR 6.0; Applied Measurement
Professionals Inc, Alta Loma, Calif) was used to compute Cronbach's
coefficients. In an effort to quantitatively analyze the responses to the
three subjective questions on the questionnaire, descriptive phrases from each
response were counted. For example, the following response was credited with
six phrases:
I found that I had to read the text material a couple of times for everything to sink in. I watched the computer animation once and felt that I had a clear understanding of the material. Basically, I feel that the computer animation saves time, and it is a fun, easy way to learn!
The phrases credited to this response were couple of times, clear, understanding, saves time, fun, and easy.
| Results |
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coefficient=0.83). However, the variability of
the prelesson test results for both the computer and textbook groups was too
great to assess reliability. The variability of the textbook group's
postlesson test results and both groups' final test results was too low to
assess reliability.
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After completing the postlesson test, students in each group conducted a reciprocal review using the opposite medium. The computer group read the text, while the textbook group studied with the computer animation. The reciprocal review was conducted to give students the opportunity to compare the two media, and to see if reviewing both media was any better than using either media alone. The reciprocal review was followed by a final test.
The results of the final test must be interpreted with caution because there was no control group to determine if any improvement in scores was produced by the repeated lessons or by repeated testing. However, as shown in Figure 2, it is relevant that the computer group's mean score actually decreased slightly, but significantly, from the postlesson test to the final test (postlesson test, 96.3%; final test, 90.8%; P<.05), and that there was no significant difference between the computer group's postlesson test mean score and the textbook group's final test mean score (computer group, 96.3%; textbook group, 97%; P>.6). If reviewing both media does not elevate comprehension above the level achieved by studying the computer animation alone, then it is reasonable to conclude that the animation is sufficient and the text is unnecessary.
Figure 3 indicates that for both the computer and textbook group, most students ranked the computer animation higher than the textbook chapter on a preference scale of 1 (not prefer) to 5 (greatly prefer). For the computer group, the mean preference rating of the animation over the text was significant (computer animation, 4.9; textbook chapter, 3.5; P<.001). The textbook group also ranked the computer animation higher, but the difference in preference rating was not significant (computer animation, 4.3; textbook chapter, 3.8; P>.3). These results demonstrate that the sequence of use of the computer animation and textbook chapter influenced preference for the animation. Students reacted more favorably toward the computer animation if they used it before they used the textbook chapter.
To further analyze preference, we asked students, both before and after conducting the study, to indicate which media they preferred. Experience with the computer animation altered their opinions on this question. Before the study, no students gave a preference for using the computer animation alone, but after the study, a small majority of subjects (12 [54.6%]) said they preferred using the animation alone (Figure 4). Interestingly, the sequence of use affected opinions. At the end of the study, most of the computer group subjects (8 [66.7%]) preferred computers alone, while most of the textbook group subjects (6 [60%]) preferred access to both media. This observation suggests that students were less accepting of the text if they read it after using the animation.
Yet another method for evaluating preference was to count the critical or complimentary phrases in the written responses to the three subjective questions. For the question that asked subjects what they liked most about the computer animation, 100 complimentary phrases for the animation and nine criticisms of the text were counted. For the question that asked students what they disliked about the animation, only 14 (63.6%) students responded. Each of these students pointed to specific properties of the animation, such as certain graphics that moved too quickly. For the question that asked students to compare the animation with the textbook chapter as a learning tool, all responses favored the animation. Fifty-five phrases that complimented the animation were counted in the responses to this question. There were only three phrases critical of the animation, while there were 12 criticisms of the text. Six responses noted certain advantages of the text, but even these conceded the superiority of the animation. This analysis demonstrates that most of the commentary favored the animation.
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As shown in Figure 5, when the average amount of time needed to complete a lesson was analyzed, no significant differences were observed in either group in study time for the computer animation versus study time for the textbook chapter (P>.8). The computer group completed the animation lesson in an average of 50 minutes and the textbook lesson in an average of 44.6 minutes; the textbook group completed the animation lesson in an average of 39.7 minutes and the textbook lesson in an average of 43.1 minutes. In addition, there were no significant differences in the number of breaks taken or in the length of each break for the animation versus the textbook lesson (data on file). These results demonstrate that, contrary to what might be expected, the animation did not shorten study time when compared with the textbook chapter.
| Comment |
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The evidence from this study indicates not only that the computer animation was more effective at building students' comprehension, but also that the textbook was unnecessary. After completing their reciprocal reviews, neither the computer group nor the textbook group scored significantly higher than the computer group scored after it had used the animation alone. Therefore, if reviewing the textbook chapter does not enhance comprehension, it is reasonable to conclude that the animation is sufficient for learning, and reading the textbook chapter constitutes an ineffectual use of study time.
Consistent with previous reports,13,14 the present investigation found that experience with computer animation altered preferences in favor of computers. However, almost half the students in the present study continued to desire traditional textbook material in conjunction with computer animation. This finding is consistent with previous reports in which subjects were reluctant to abandon traditional teaching methods.4,5,15 These observations illustrate that interest in CAI does not preclude student appreciation of traditional methods of instruction.
A correlation between sequence of media use and preference of media was evident in the present study. Students who studied the computer animation before reading the textbook chapter reacted more favorably toward the animation and more negatively toward the text. This finding is consistent with previously reported results.3 A possible explanation for this correlation is that the animation explained the topic so well that reviewing the textbook chapter seemed unnecessary or even counterproductive. For students who began studying with the textbook chapter, the animation may have seemed complementary because it clarified certain points of confusion. If this explanation is correct, then reading text before viewing a computer animation may promote appreciation for the text.
The written responses in the questionnaires demonstrate that most students found the computer animation to be entertaining and interesting. Thirteen responses included the phrases enjoyable, entertaining, fun, held attention, or interesting. The entertainment value probably contributes to the effectiveness of the animation, because it serves to hold students' attention. The more entertaining a presentation is, the easier it is to concentrate on the lesson and the more information can be assimilated for longer periods of time.
The computer animation and textbook chapter required roughly equivalent study times. This finding was unexpected because most previous reports have noted decreased study time with CAI.2,10,11 However, computer study time that is equal to or longer than text study time has previously been observed with specific CAI applications.1,9 A possible explanation for the present study's observed time equivalence is that, although information could probably be assimilated more rapidly with the animation than with the text, the animation was formatted to include steps that the text did not have. The animation began with a preview of seven characteristics of DNA replication and then presented the replication process in a step-by-step manner. The text, on the other hand, introduced the characteristics and described the replication process simultaneously. In addition, the animation ended with a practice quiz reviewing key termsa step that the text lacked. This difference in formatting may have contributed to the rough equivalence in study times between the computer animation and textbook chapter.
Numerous responses indicate that students appreciated the preview and quiz portions of the computer animation, and that each of these elements probably contributed to the effectiveness of the animation. To verify that the efficacy of the animation resulted from properties specific to the computerized presentation and not merely from superior formatting, a future investigation should study textbook material that has formatting similar to that of the computer animation.
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Despite the findings of this study, further investigation is required to evaluate the general applicability of the WVSOM computer animation. Remaining questions to address include the following:
The ultimate objective of this line of research will be to determine how best to prepare computer animations on science and medical topics for course use in medical schools.
| Acknowledgment |
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| References |
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